In the end, it was us looking back at Mini Metro and trying to dissect what makes it tick (it’s as much an enigma to us as to anyone else!) and playing games like Justin Smith’s Freeways that got us on to exploring what a Mini Metro -style game about building roads would look like. We tried a lot of other things first - games about family history, architecture, ski fields, gosh, even archaeology. Sure! I know that Mini Motorways looks like it was the natural follow-up to Mini Metro, but actually it took a very long time to settle on it being our next game. Can you tell us a little about the idea behind Mini Motorways and how it expands on what you developed with Mini Metro ? You’re well known for your game Mini Metro, and your latest title Mini Motorways is coming soon to Steam. Mini Motorways is currently exclusive to Apple Arcade, but Dinosaur Polo Club is hoping to bring it to Steam this year, and we recently had the chance to sit down with co-founder Robert Curry and Community and Engagement Manager Casey Lucas-Quaid for a chat about the team’s influences and development process, the games industry in New Zealand and how COVID-19 has affected the studio. The ever-growing studio followed Mini Metro up last year with Mini Motorways, which takes the same core concept off the rails and onto the bitumen, asking players to design a road map - instead of railways - for a fast-growing, procedurally-generated city. With beautiful, minimalistic visuals and a fantastic procedural audio system, Mini Metro was very well – received, and saw enough success that Dinosaur Polo Club was able to release it on Android/iOS in 2016, Nintendo Switch in 2018 and PlayStation 4 last year. If you're keen on joining in on all the fun, you can download Mini Motorways on Apple Arcade or Mini Metro on the iOS App Store and on the Google Play Store for $3.99 a pop.Even though planning an entire rail network is one of the most important, most difficult jobs an engineer could think of signing up for, Wellington, New Zealand-based indie studio Dinosaur Polo Club was able to turn it into a successful video game: its debut release, Mini Metro, saw players designing a rail transit system for a very rapidly growing procedurally-generated city. I think players will really like the addition of trains into Mini Motorways too, it’s been a long time coming, and this has felt like the perfect time to introduce such a highly requested new feature to this game. It’s a special milestone to celebrate with our players and bring so many exciting crossover maps and features into both games for everyone to enjoy. “ Our players have shared so many special moments with us, from connecting families during hard times to easing anxiety after a long day and even a marriage proposal. “ It’s hard to believe it’s been a decade since Mini Metro first came into the world! To see how this Mini-vision has expanded into something truly massive has been indescribable, and we owe a massive thanks to our incredible community of players,” says Ben Emerson, Marketing Coordinator, Dinosaur Polo Club. Trains - by popular demand - will also be available in Mini Motorways. Mini Metro, on the other hand, will soon get to experience Tokyo, Warsaw, and Lisbon maps. In the 10-year “Miniversary” update, players can look forward to navigating New York City as the winner from among 30 Mini Metro maps that players voted on to cross over into the game. In particular, players can get their hands on a boatload of updates on July 24th, along with London and Mumbai maps plus crossovers with Mini Metro. Mini Motorways is launching a special new map based on the community map vote, which adds New York City into the fray just in time for the 10-year anniversary of Dinosaur Polo Club.
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